The Myth of Dematerialisation, Sacha Assi & Thalia Kassem, Paris, 2018
Interface et Création
or inquiries on the future of interface design
Course leader
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Things and fields will be looking at...
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Smooth design versus friction design
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Speculative and fiction design
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UX design theory
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Interface ecology
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The myths of digital culture
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From bits to paper
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Misbehaving objects
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Super-objetcs
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Interface prototyping
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Design Methodologies
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Heuristics
Bibliography
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Pais, F. (2018). From Bits to Paper. ABM Editions. Paris.
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Pais, F. (2018). Le retour des Objets, Quasi Objets et Super-Objets. Fondation Gulbenkian. Paris.
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Tisseron, S. (2016). Comment l’esprit vient aux objets. Presses Universitaires de France.
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Bogost, I. (2012). Alien Phenomenology or what it’s like to be a thing. University Of Minnesota Press.
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Arns, I. (2011). Transparency and Politics. On Spaces of the Political Beyond the Visible, or: How Transparency Came to Be the Lead Paradigm of the 21rst Century. In Interface Criticism. Ed. Soren Pold, University of Arhus, (pp. 253-276).
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Baudrillard, J. (1988). The Ecstasy of Communication. New York: Semiotext(e).
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Berger, J. (2008). Ways of Seeing. London: Penguin.
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Bianchini. S. (1996). “L’interface-conscience comme modèle”. ed Catalogue de l’exposition Post-diplôme, École des Beaux-Arts de Nantes, Mai 1996.
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Boissier, J. L. (2004) La Relation Comme Forme. Éditions du Mamco (Musée d’art moderne et contemporain, Genève) en co-édition avec le Centre pour l’image contemporaine, Saint-Gervais, Genève, la Haute école d’arts appliqués, Genève et l’Université Paris 8.
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Bolter, J., & Gromala, D. (2003). Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design. Ed Aesthetic Computing. MIT Press.
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Bolter, J., & Grusin, R. (2000). Remediation – Understanding New Media. MIT Press.
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Bourriaud, N. (1998). Relational Aesthetics. Les Presses du Reel.
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Csikszentmihalyi, M. (2008) Flow: The Psychology of Optimal Experience. Harper Perennial.
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Dewey, J. (2005). Art as Experience. New York. Penguin Group.
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Flanagan, M. (2009). Critical Play, Radical Game Design. Cambridge, Mass: MIT Press.
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Lovink, G., & Garcia, D. (1997). “ABC of Tactical Media”. Retrieved on October 2012, from http://www.nettime.org/Lists-Archives/nettime-l-9705/msg00096.html.
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Lozano-Hemmer, R. (1996). “Perverting Technological Correctness”. In Art and Electronic Media. Edited by Edward Shanken. 2009. Phaidon. London, New York.
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McLuhan, M., Fiore, Q. (2008). The Medium is the Massage. Penguin Books.
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Norman, D. (2005). Emotional Design, Basic Books.
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Dinkla, S. (1994). “The History of the Interface in Interactive Art”. Retrieved on January, 2014 from: http://www.kenfeingold.com/dinkla_history.html.
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Kyrou, A. (2010). Google God. Inculte Essais.